Four types of “junk” candidates and some thoughts on how to model them

Image from https://reason.com/2020/05/18/vermin-supreme-says-this-time-hes-serious/ While analyzing some approval voting election results, I came across a problem that I attributed at least partially to "junk candidates": candidates who, whether due to their radical political views, dearth of charisma, or general weirdness, can't realistically achieve substantial support. When approval elections featured lots of candidates, voters didn't vote for… Continue reading Four types of “junk” candidates and some thoughts on how to model them

Categorizing NBA Offenses with Machine Learning

In an age where old heads are complaining that every team plays the same (but anyone who watches games can tell you this is not at all true), I got to thinking about how many different types of offenses there really are in the NBA. I wondered, as any normal person would, "How well can… Continue reading Categorizing NBA Offenses with Machine Learning

The NBA MVP voting system is actually good. Voter fatigue might make it better.

The NBA uses a variation of what is called a Borda Count voting system to select its MVPs, where voters (100 American and Canadian media members who aren't affiliated with teams) are asked to rank their top MVP candidates, and then those candidates are given points based on where they are ranked on each ballot.… Continue reading The NBA MVP voting system is actually good. Voter fatigue might make it better.

Tari Eason is an extra possessions savant

I was messing around, making some graphs with advanced stats from Basketball Reference's Advanced stats, when I noticed something interesting. Something remarkable. There are two ways you can give your team an advantage in possessions: you can force turnovers from the other team, or you can grab offensive rebounds. Players can excel at one or… Continue reading Tari Eason is an extra possessions savant

A better way to measure game balance using game theory

Game theory offers an excellent tool for thinking about game balance: the Nash Equilibrium. Nash Equilibria tell us how often players should pick each possible strategy in a competitive game if they are playing optimally. But there's a problem -- describing how different options (characters, civilizations, etc.) in a game perform against each other in… Continue reading A better way to measure game balance using game theory

How to be a Smart Approval Voting Voter: An Approver’s Guide

Approval voting offers a simple solution to one of the most annoying problems in the Pick one #link voting system we use in most US elections: If you're ever stuck deciding whether to vote for one candidate or another, you can just vote for both. Do you like Al Gore and Ralph Nader? Vote for… Continue reading How to be a Smart Approval Voting Voter: An Approver’s Guide

How many candidates should you vote for in an Approval voting election?

Approval Voting offers a simple voting reform: instead of voting for just one candidate in an election, voters can vote for however many they like. This is a pretty obvious fix to a fairly common voting problem; you don't have to choose between voting for the candidate you really love who has little chance of… Continue reading How many candidates should you vote for in an Approval voting election?

Age of Empires 2 is the weirdest game of rock, paper, scissors you’ll ever play

Age of Empires 2 has proven to be an extremely resilient game; despite being originally released before the current millennium (in late 1999) and having been essentially abandoned by Microsoft for nearly a decade, it remained popular, and, after two remakes (in 2013 and 2020), it is perhaps more popular than it has ever been.… Continue reading Age of Empires 2 is the weirdest game of rock, paper, scissors you’ll ever play